- Gow to kill first boss aladin game in super nintendo full#
- Gow to kill first boss aladin game in super nintendo software#
The inclusion of a sword in the Mega Drive edition is certainly a point for debate - at no point in the Disney film does Aladdin actually possess/use a sword, so why feature it in the game? Nevertheless, the bladed weapon certainly adds an element of action not seen on the SNES. Looking at the game’s art, it certainly pops. Remarkably, Aladdin for the Sega Mega Drive was the first video game to feature hand-drawn cell animation and was the very first time that Disney provided its artistic services for the gaming medium. Other than content approval, the SNES version of the game featured no direct involvement from Disney - at least, nothing on the scale that Virgin Games experienced. In the period that Aladdin for the SNES was developed, the Capcom retained the exclusive rights to develop Disney-themed titles on Nintendo consoles. I disturbed the Nintendo edition from its slumber to find if there was any truth to the claim. But now, with 26 years of hindsight - and based not only on Retronauts’ commentary, but on social media threads and countless other ‘Aladdin SNES vs Mega Drive’ articles - could popular opinion actually be shifting towards Capcom’s version ? With different graphics, soundtrack, level design and control set, for many years, Capcom’s Aladdin was seen as the lesser of the two 16-bit versions of the game. Later, he would work on the Playstation 4’s online platform.Ĭreated by Capcom, Aladdin for the SNES was directed by Shinji Mikami, who a couple of years pervious, developed his first Disney-licensed game, Who Framed Roger Rabbit? In 1996, Mikami went on to direct Capcom’s Resident Evil, no less.Īladdin’s outing on the Super Nintendo was literally oceans apart from its Sega counterpart.
Gow to kill first boss aladin game in super nintendo software#
Famous for titles such as Cool Spot, Perry later became the founder of Shiny Entertainment - the software house behind Earthworm Jim and MDK. Both released shortly after Aladdin’s debut on VHS in October 1993, the Mega Drive edition was developed by Virgin Games, headed by David Perry (the other one). I had to play Aladdin for the Super Nintendo.Ģ6 years will give you such a crick in the neck!Īladdin for the Mega Drive and Super Nintendo were two very different propositions. Was Retronauts right? Could it be possible for the SNES version to rival its Sega counterpart? There was nothing for it, I had to see for myself. Then it dawned on me - I’d never played Aladdin for the Super Nintendo.
To my surprise, the Sega version came off worse - by a very, very wide margin. So I gave the Retronauts episode a listen. “Virgin Interactive’s Genesis game mostly overshadowed Capcom’s SNES interpretation thanks to still-impressive technical tricks, but the conventional wisdom about the Sega version being superior might not hold together 2.5 decades later.”
Rather than convince me to buy a cinema ticket, it drove me to blow the dust from my cartridge and revisit my Mega Drive edition of Aladdin.Īround the time of Aladdin’s 2019 cinema release, the Retronauts podcast released an episode rather temptingly named ‘Aladdin Games’.
Earlier this year, Disney released its live action version of Aladdin in the cinemas.
Gow to kill first boss aladin game in super nintendo full#
Since its release in 1993, I’d even go so far as to say it’s remained one of my top platformers, full stop. To this very day, Aladdin on the Mega Drive has remained one of my favourite platformers on the console. This article references the original 1993 edition of Sega’s Aladdin throughout.) Prompted by the Sega title’s anniversary, and its recent 2019 remaster for modern consoles and PC, I approached the SNES version for the very first time for a balanced consideration of the argument and a glimpse into a whole new world - of video gaming, that is. But 26 years later, could it be that favour is shifting towards Capcom’s Super Nintendo edition, including, incredibly, my own? Since its release in 1993, Aladdin for the Mega Drive has been widely regarded as the superior of the platformer’s 16-bit outings.